Questions
Players are tracked by Unique ID. Your Unique ID is the last two sections of your Steam ID (X:XXXX).
A player may have more than one name. On the Player Rankings pages, players are shown with the most recent name they used in the game. If you click on a player's name, the Player Details page will show you a list of all other names that this player uses, if any, under the Aliases section (if the player has not used any other names, the Aliases section will not be displayed).
Your name may be listed more than once if somebody else (with a different Unique ID) uses the same name.
You can use the Search function to find a player by name or Unique ID.
A new player has 1000 points. Every time you make a kill, you gain a certain amount of points depending on a) the victim's points rating, and b) the weapon you used. If you kill someone with a higher points rating than you, then you gain more points than if you kill someone with a lower points rating than you. Therefore, killing newbies will not get you as far as killing the #1 player. And if you kill someone with your knife, you gain more points than if you kill them with a rifle, for example.
When you are killed, you lose a certain amount of points, which again depends on the points rating of your killer and the weapon they used (you don't lose as many points for being killed by the #1 player with a rifle than you do for being killed by a low ranked player with a knife). This makes moving up the rankings easier, but makes staying in the top spots harder.
Specifically, the equations are:
Plus, the following point bonuses are available for completing objectives in some games:
Note: The player who triggers an action may receive both the player reward and the team reward.
Weapon points modifiers are used to determine how many points you should gain or lose when you make a kill or are killed by another player. Higher modifiers indicate that more points will be gained when killing with that weapon (and similarly, more points will be lost when being killed by that weapon). Modifiers generally range from 0.00 to 2.00.
Player profile options can be configured by saying the appropriate HLX_SET command while you are playing on a participating game server. To say commands, push your chat key and type the command text.
Syntax: say /hlx_set option value.
Acceptable "options" are:
For a full list of supported ingame commands, type the word help into ingame chat.
Say /hlx_hideranking while playing on a participating game server. This will toggle you between being visible on the Player Rankings and being invisible.
Note: You will still be tracked and you can still view your Player Details page. Use the Search page to find yourself.
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How are players tracked? Or, why is my name listed more than once?
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How is the "points" rating calculated?
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What are all the weapon points modifiers?
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How can I set my real name, e-mail address, and homepage?
- My rank is embarrassing. How can I opt out?
1. How are players tracked? Or, why is my name listed more than once?
Players are tracked by Unique ID. Your Unique ID is the last two sections of your Steam ID (X:XXXX).
A player may have more than one name. On the Player Rankings pages, players are shown with the most recent name they used in the game. If you click on a player's name, the Player Details page will show you a list of all other names that this player uses, if any, under the Aliases section (if the player has not used any other names, the Aliases section will not be displayed).
Your name may be listed more than once if somebody else (with a different Unique ID) uses the same name.
You can use the Search function to find a player by name or Unique ID.
2. How is the "points" rating calculated?
A new player has 1000 points. Every time you make a kill, you gain a certain amount of points depending on a) the victim's points rating, and b) the weapon you used. If you kill someone with a higher points rating than you, then you gain more points than if you kill someone with a lower points rating than you. Therefore, killing newbies will not get you as far as killing the #1 player. And if you kill someone with your knife, you gain more points than if you kill them with a rifle, for example.
When you are killed, you lose a certain amount of points, which again depends on the points rating of your killer and the weapon they used (you don't lose as many points for being killed by the #1 player with a rifle than you do for being killed by a low ranked player with a knife). This makes moving up the rankings easier, but makes staying in the top spots harder.
Specifically, the equations are:
Killer Points = Killer Points + (Victim Points / Killer Points) × Weapon Modifier × 5 Victim Points = Victim Points - (Victim Points / Killer Points) × Weapon Modifier × 5
Plus, the following point bonuses are available for completing objectives in some games:
Game | Player Action | PlyrPlyr Action | Team Action | World Action | Action | Player Reward | Team Reward |
Team Fortress 2 Classic | Yes | No | No | No | Airshot Flare | +1 | |
Team Fortress 2 Classic | No | Yes | No | No | Deflected Directhit Rocket | +1 | |
Team Fortress 2 Classic | Yes | No | No | No | Teleporter used | +1 | |
Team Fortress 2 Classic | Yes | No | No | No | Removed a Sapper | +1 | |
Team Fortress 2 Classic | Yes | No | No | No | Killed charged medic | +1 | |
Team Fortress 2 Classic | Yes | No | No | No | Extinguished Teammate (Pyro) | +1 | |
Team Fortress 2 Classic | Yes | No | No | No | Ubercharge | +1 | |
Team Fortress 2 Classic | Yes | No | No | No | Double Kill (2 kills) | +1 | |
Team Fortress 2 Classic | Yes | No | No | No | Defended a Medic | +1 | |
Team Fortress 2 Classic | Yes | No | No | No | Extinguished Teammate (Sniper) | +1 | |
Team Fortress 2 Classic | Yes | No | No | No | Defended the flag | +1 | |
Team Fortress 2 Classic | Yes | No | No | No | Deployed Buff Flag | +1 | |
Team Fortress 2 Classic | No | Yes | No | No | Deflected Arrow | +1 | |
Team Fortress 2 Classic | No | Yes | No | No | Jarated player | +1 | |
Team Fortress 2 Classic | No | Yes | No | No | Deflected Pipebomb | +1 | |
Team Fortress 2 Classic | Yes | No | No | No | Extinguished Teammate (Medic) | +1 | |
Team Fortress 2 Classic | Yes | No | No | No | Cart Escort | +1 | |
Team Fortress 2 Classic | Yes | No | No | No | First Blood | +1 | |
Team Fortress 2 Classic | Yes | No | No | No | Airshot Arrow | +1 | |
Team Fortress 2 Classic | Yes | No | No | No | Extinguished Teammate (Scout) | +1 | |
Team Fortress 2 Classic | No | Yes | No | No | Deflected Rocket | +1 | |
Team Fortress 2 Classic | Yes | No | No | No | Extinguished Teammate (Engineer) | +1 | |
Team Fortress 2 Classic | Yes | No | No | No | Unstoppable (11 kills) | +10 | |
Team Fortress 2 Classic | Yes | No | No | No | God Like (12+ kills) | +11 | |
Team Fortress 2 Classic | Yes | No | No | No | Built a teleporter | +2 | |
Team Fortress 2 Classic | Yes | No | No | No | Attached a Sapper | +2 | |
Team Fortress 2 Classic | Yes | No | No | No | Headshot Kill | +2 | |
Team Fortress 2 Classic | Yes | No | No | No | Airshot Pipebomb | +2 | |
Team Fortress 2 Classic | Yes | No | No | No | Picked up the flag | +2 | |
Team Fortress 2 Classic | Yes | No | No | No | MVP #3 | +2 | |
Team Fortress 2 Classic | Yes | No | No | No | Airshot Sticky | +2 | |
Team Fortress 2 Classic | Yes | No | No | No | Destroyed a teleporter | +2 | |
Team Fortress 2 Classic | Yes | No | No | No | Airshot Stun | +2 | |
Team Fortress 2 Classic | Yes | No | No | No | Triple Kill (3 kills) | +2 | |
Team Fortress 2 Classic | Yes | No | No | No | Airshot Rocket | +2 | |
Team Fortress 2 Classic | No | Yes | No | No | Deflected Flare | +2 | |
Team Fortress 2 Classic | No | Yes | No | No | Steal Sandvich | +2 | |
Team Fortress 2 Classic | Yes | No | No | No | Kill Assist | +2 | |
Team Fortress 2 Classic | Yes | No | No | No | Backstab Kill | +2 | |
Team Fortress 2 Classic | Yes | No | No | No | MVP #2 | +3 | |
Team Fortress 2 Classic | Yes | No | No | No | Built a dispenser | +3 | |
Team Fortress 2 Classic | Yes | No | No | No | Defused Dynamite Pack | +3 | |
Team Fortress 2 Classic | Yes | No | No | No | Kill Assist - Medic | +3 | |
Team Fortress 2 Classic | Yes | No | No | No | Built a sentry gun | +3 | |
Team Fortress 2 Classic | Yes | No | No | No | Built a mini sentry gun | +3 | |
Team Fortress 2 Classic | Yes | No | No | No | Airshot Sticky (Airborne) | +3 | |
Team Fortress 2 Classic | Yes | No | No | No | Destroyed a dispenser | +3 | |
Team Fortress 2 Classic | Yes | No | No | No | Capture Blocked | +3 | |
Team Fortress 2 Classic | Yes | No | No | No | Revenge | +3 | |
Team Fortress 2 Classic | Yes | No | No | No | Domination (4 kills) | +3 | |
Team Fortress 2 Classic | Yes | No | No | No | Player Penetration | +4 | |
Team Fortress 2 Classic | Yes | No | No | No | Airshot Headshot | +4 | |
Team Fortress 2 Classic | Yes | No | No | No | Airshot Pipebomb (Airborne) | +4 | |
Team Fortress 2 Classic | Yes | No | No | No | Airshot Rocket (Airborne) | +4 | |
Team Fortress 2 Classic | Yes | No | No | No | Destroyed a sentry gun | +4 | |
Team Fortress 2 Classic | Yes | No | No | No | Destroyed a mini sentry gun | +4 | |
Team Fortress 2 Classic | Yes | No | No | No | Rampage (5 kills) | +4 | |
Team Fortress 2 Classic | Yes | No | No | No | Mega Kill (6 kills) | +5 | |
Team Fortress 2 Classic | Yes | No | No | No | Domination | +5 | |
Team Fortress 2 Classic | Yes | No | No | No | Captured the flag | +5 | |
Team Fortress 2 Classic | Yes | No | Yes | No | Point Captured | +5 | |
Team Fortress 2 Classic | Yes | No | No | No | MVP #1 | +5 | |
Team Fortress 2 Classic | Yes | No | No | No | Ownage (7 kills) | +6 | |
Team Fortress 2 Classic | Yes | No | No | No | Ultra Kill (8 kills) | +7 | |
Team Fortress 2 Classic | Yes | No | No | No | Killing Spree (9 kills) | +8 | |
Team Fortress 2 Classic | Yes | No | No | No | Monster Kill (10 kills) | +9 | |
Team Fortress 2 Classic | Yes | No | No | No | Disassembled a teleporter | -2 | |
Team Fortress 2 Classic | Yes | No | No | No | Console-killed sapper | -2 | |
Team Fortress 2 Classic | Yes | No | No | No | Dropped the flag (while alive) | -2 | |
Team Fortress 2 Classic | Yes | No | No | No | Disassembled a sentry gun | -3 | |
Team Fortress 2 Classic | Yes | No | No | No | Disassembled a mini sentry gun | -3 | |
Team Fortress 2 Classic | Yes | No | No | No | Disassembled a dispenser | -3 | |
Team Fortress 2 Classic | No | No | Yes | No | Mini-Round Win | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Dropped the flag (on death) | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Teleporter Used Again (Past 10 Seconds) (Not Own) | 0 | |
Team Fortress 2 Classic | No | Yes | No | No | Deflected Jarate | 0 | |
Team Fortress 2 Classic | No | Yes | No | No | Stun | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Sticky Jump | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Ate a Sandvich | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Rocket Jump Failure | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Teleporter used (self) | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Ate a Dalokohs Bar | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Drowned | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Sticky Jump Kill | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Critical Kill | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Rocket Jump | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Ate Dalokohs Bar for Health | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Sticky Jumper Kill | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Force Suicide | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Rocket Jump Kill | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | LOL SAW'D | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Ate a Buffalo Steak Sandvich | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Teleported Again (Past 10 Seconds) | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | LOL TRAIN'D | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Rocket Jumper Kill | 0 | |
Team Fortress 2 Classic | No | Yes | No | No | Airblast Player | 0 | |
Team Fortress 2 Classic | No | Yes | No | No | Mad Milking a player | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Teleported Self Again (Past 10 Seconds) | 0 | |
Team Fortress 2 Classic | No | Yes | No | No | Deflected Baseball | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Ate Sandvich for Health | 0 | |
Team Fortress 2 Classic | No | Yes | No | No | Blocked with Shield | 0 | |
Team Fortress 2 Classic | No | No | Yes | No | Round Win | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Teleporter Used (Not Own) | 0 | |
Team Fortress 2 Classic | Yes | No | No | No | Sticky Jump Failure | 0 |
Note: The player who triggers an action may receive both the player reward and the team reward.
3. What are all the weapon points modifiers?
Weapon points modifiers are used to determine how many points you should gain or lose when you make a kill or are killed by another player. Higher modifiers indicate that more points will be gained when killing with that weapon (and similarly, more points will be lost when being killed by that weapon). Modifiers generally range from 0.00 to 2.00.
Game | Weapon | Name | Points Modifier |
Team Fortress 2 Classic | wrench_jag | The Jag | 2.00 |
Team Fortress 2 Classic | wrench | Wrench | 2.00 |
Team Fortress 2 Classic | world | World | 1.00 |
Team Fortress 2 Classic | umbrella | VIP Umbrella | 4.00 |
Team Fortress 2 Classic | ubersaw | Uberspritze | 2.00 |
Team Fortress 2 Classic | tranq | Tranquilizer Gun | 1.00 |
Team Fortress 2 Classic | tf_projectile_rocket | Rocket Launcher | 1.00 |
Team Fortress 2 Classic | tf_projectile_pipe_remote | Stickybomb Launcher | 1.00 |
Team Fortress 2 Classic | tf_projectile_pipe | Grenade Launcher | 1.00 |
Team Fortress 2 Classic | telefrag | Telefrag | 4.00 |
Team Fortress 2 Classic | taunt_spy | Fencing | 5.00 |
Team Fortress 2 Classic | taunt_sniper | Skewer | 3.00 |
Team Fortress 2 Classic | taunt_pyro | Hadouken | 5.00 |
Team Fortress 2 Classic | taunt_mirv | Wrong Button | 3.00 |
Team Fortress 2 Classic | taunt_medic | Spinal Tap | 5.00 |
Team Fortress 2 Classic | taunt_heavy | Showdown | 5.00 |
Team Fortress 2 Classic | taser | Shock Therapy | 2.00 |
Team Fortress 2 Classic | syringegun_medic | Syringe Gun | 1.00 |
Team Fortress 2 Classic | sniperrifle | Sniper Rifle | 1.00 |
Team Fortress 2 Classic | smg | Submachine Gun | 1.00 |
Team Fortress 2 Classic | shovel | Shovel | 2.00 |
Team Fortress 2 Classic | shotgun_soldier | Soldier Shotgun | 1.00 |
Team Fortress 2 Classic | shotgun_pyro | Pyro Shotgun | 1.00 |
Team Fortress 2 Classic | shotgun_primary | Engy Shotgun | 1.00 |
Team Fortress 2 Classic | shotgun_hwg | Heavy Shotgun | 1.00 |
Team Fortress 2 Classic | scattergun | Scatter Gun | 1.25 |
Team Fortress 2 Classic | rpg | The R.P.G. | 1.00 |
Team Fortress 2 Classic | revolver | Revolver | 1.00 |
Team Fortress 2 Classic | pumpkindeath | Exploding Pumpkin | 1.00 |
Team Fortress 2 Classic | proxymine | Mine Layer | 1.00 |
Team Fortress 2 Classic | pistol_scout | Scout Pistol | 1.50 |
Team Fortress 2 Classic | pistol | Engy Pistol | 1.00 |
Team Fortress 2 Classic | obj_sentrygun3 | Sentry Gun (Level 3) | 1.00 |
Team Fortress 2 Classic | obj_sentrygun2 | Sentry Gun (Level 2) | 1.00 |
Team Fortress 2 Classic | obj_sentrygun | Sentry Gun (Level 1) | 1.00 |
Team Fortress 2 Classic | nailgun | Nail Gun | 1.00 |
Team Fortress 2 Classic | mirv_projectile | Dynamite Pack | 1.50 |
Team Fortress 2 Classic | mirv_bomb | Dynamite Shrapnel | 1.00 |
Team Fortress 2 Classic | minigun | Minigun (Sasha) | 1.00 |
Team Fortress 2 Classic | knife | Knife | 2.00 |
Team Fortress 2 Classic | jumppad_stomp | Jump Pad Stomp | 4.00 |
Team Fortress 2 Classic | huntsman_fire | Huntsman (Fire arrow) | 1.00 |
Team Fortress 2 Classic | huntsman | Huntsman | 1.00 |
Team Fortress 2 Classic | hunterrifle | Hunting Revolver | 1.00 |
Team Fortress 2 Classic | harvester | Harvester | 1.00 |
Team Fortress 2 Classic | flaregun | Flaregun | 2.00 |
Team Fortress 2 Classic | flamethrower | Flamethrower | 1.00 |
Team Fortress 2 Classic | fists | Fists | 2.00 |
Team Fortress 2 Classic | fishwhacker | Fishwhacker | 2.00 |
Team Fortress 2 Classic | fireaxe | Fire Axe | 2.00 |
Team Fortress 2 Classic | doubleshotgun | Twin Barrel | 1.00 |
Team Fortress 2 Classic | deflect_sticky | Deflected Sticky | 2.00 |
Team Fortress 2 Classic | deflect_rocket_sentry | Deflected Sentry Rocket | 3.00 |
Team Fortress 2 Classic | deflect_rocket | Deflected Rocket | 2.00 |
Team Fortress 2 Classic | deflect_promode | Deflected Grenade | 2.00 |
Team Fortress 2 Classic | deflect_huntsman_flyingburn | Deflect Huntsman Burning Arrow | 2.00 |
Team Fortress 2 Classic | deflect_flare | Deflected Flare | 20.00 |
Team Fortress 2 Classic | deflect_coilgun | Deflected Coilgun | 3.00 |
Team Fortress 2 Classic | deflect_arrow | Deflected Arrow | 3.00 |
Team Fortress 2 Classic | coilgun | Coil Gun | 1.00 |
Team Fortress 2 Classic | club | Kukri | 2.00 |
Team Fortress 2 Classic | chekhov | Chekhov's Punch | 2.00 |
Team Fortress 2 Classic | brick | Brick | 1.00 |
Team Fortress 2 Classic | bottle | Bottle | 2.00 |
Team Fortress 2 Classic | bonesaw | Bone Saw | 2.00 |
Team Fortress 2 Classic | bleed_kill | Bleed Kill | 1.80 |
Team Fortress 2 Classic | bat | Bat | 2.00 |
Team Fortress 2 Classic | aa_cannon | Anti-Aircraft Cannon | 1.00 |
4. How can I set my real name, e-mail address, and homepage?
Player profile options can be configured by saying the appropriate HLX_SET command while you are playing on a participating game server. To say commands, push your chat key and type the command text.
Syntax: say /hlx_set option value.
Acceptable "options" are:
- realname
Sets your Real Name as shown in your profile.
Example: /hlx_set realname Joe Bloggs
- email
Sets your E-mail Address as shown in your profile.
Example: /hlx_set email [email protected]
- homepage
Sets your Home Page as shown in your profile.
Example: /hlx_set homepage http://www.joebloggs.com/
For a full list of supported ingame commands, type the word help into ingame chat.
5. My rank is embarrassing. How can I opt out?
Say /hlx_hideranking while playing on a participating game server. This will toggle you between being visible on the Player Rankings and being invisible.
Note: You will still be tracked and you can still view your Player Details page. Use the Search page to find yourself.
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Generated in real-time by HLstatsX Community Edition 1.6.19
All images are copyrighted by their respective owners.
[Admin]